Super
Mario RPG: Legend of the Seven Stars
Overall: 3.8
Story: 3.5
Immersion:4
Game Mechanics:2.5
Synopsis: Mario is accompanied by a
group of unlikely heroes to find the legendary seven stars to repair the star
bridge that allows wishes to come true. In their way lies
a villain Smithy, who initially destroyed the star bridge because he
is the antagonist.
As you might
have noticed from the score, Super Mario RPG: Legend of the Seven Stars is not
a title I particularly enjoyed. However, I didn't hate it either. For those of you who are
unfamiliar with the title, Super Mario RPG (also known as just Mario RPG) is
the first RPG to feature the red hat plumber and the last Mario title to come
out on the Super Nintendo. The game is considered by many to be among the 50
best RPGs ever made and is arguably the only true RPG for the Mario
brand.
At
this point you must be wondering why I disliked the game. Well starting with
the story, the overall narrative was your simple Mario affair turned into the typical
RPG save the world story. Mario begins the game saving the princess from
Bowser, until a giant sword crashes down into Bower’s castle, expelling Bowser
and the princess to distant places, while Mario helplessly watches. Eventually
Mario has a run in with a fluffball looking tadpole, who later finds out he isn’t
a tadpole (shocker!) and must embark with Mario to find his real parents.
Seriously, how did you mistake him for a tadpole
Some
sort of guardian of the star bridge tags along (in the form of a toy) with
Bowser and the Princess joining afterwards (you heard me right, Bowser teams up with Mario). The main goal is to collect seven stars to mend the star bridge that allows wishes to come true.
I understand that Mario is catered to
children, but Earthbound was also catered to children and managed to touch on
some serious themes. Mario RPG is all fluff, all the time. But I didn’t mind
that. I mean Mario has never touched on serious stuff in his games. He
represents the carefree unlikely hero and I think I would have been more peeved if he started taking himself too seriously. What turned out to be the deal breaker with Mario RPG was the game
mechanics or basically how they annoying they were.
Mario RPG keeps its Mario bragging rights by
incorporating platforming elements as much as it can. This means special
attacks and weapons can crit only if you hit according to some logical timing mechanism.
For some weapons this will be really apparent (punching with a glove can be
turned into a crit when you click the a button right before hitting). But then others
were a challenge to figure out (tossing a chomp chomp at an enemy). Also to get
special items you will have to jump on a cascade of blocks. Remember the
special items needed in Mario that were always placed in a difficult but
completely optional area of the map. Well now they have only included these types
of difficult areas in the game. And with the everything being in 3d, jumping is a
sporadic game of where will I land?
So if I jump just right on the edge, I won't have to fight these guys.
Mario RPG isn’t horrible. It just isn’t one
of the best RPGs ever made. There are countless other RPG titles that are
better. If you’re a Mario lover go ahead and play it. But I don’t want to
believe this is the best. Play Earthbound, Chrono Trigger, Kotor and so on if
you want to play excellence.
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