Thursday, June 21, 2012

Video Game Musings #1

There are some questions about video games I find myself making throughout the day. These are the type of questions that you ask in passing, never expecting to get any answer but your own rationale speaking to you as if you weren't thinking it yourself. This is a new section I'm dubbing as "Video Game Musings"

1. Why hasn't the Pokemon model been copied yet?
         The Pokemon games have been among the most successful games to be translated to handheld systems. Not only are these games successful in regards to units sold, but the games create the sort of life long allegiance to the brand most games can only hope for. People waste countless of hours with EV training and flocking to special events at "Poke Centers" to make sure they are competitive with any random passerby that happens to have a copy of their game with them. My burning question is why hasn't there been a horrible copy of this formula. It's simple enough. 1. Create a world with countless creatures. 2. Train said creatures 3. Battle. 4. Make a Tournament.  Seriously it's that simple. How many God of War clones have there been?












And let's not forget EA's baby 

The point is that while creating a carbon copy of God of War is pointless (because God of War was awesome due to too many elements), creating copies of Pokemon is not because the elements are simple. It's clear why people get hooked to these games, they really want to "catch them all". And it's not because every single one of them are still reading the manga or watching the anime. It's because the game incorporates a reward system that feels gratifying. I say create more copies of Pokemon, that way we can get something new and exciting (or at least challenge the status quo) 

I don't even know which professor this is. 

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